 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Designing Physical Artefacts from Computational Simulations and Building Computational Simulations of Physical Systems
Designing for the 21st Century often necessitates high-level knowledge or use of computational systems. In contemporary art and design practice these computational systems are frequently embedded in products that have a physical presence in the real world.
However, even though design is increasingly dominated by computation, it is not clear that the relationship between these previously disparate disciplines is fully understood or exploited. In this cluster we were specifically interested in how techniques used to simulate the natural world (such as cellular automata, multi-agent systems, alife techniques) can be harnessed into the design of physical artefacts.
< back |
|
|
|
|
|
|
  
Images:
© Physical Artefacts cluster |
|
|
|
|
|
|
|
|
|
|